The Blood Company
Below you will find adventures for the Red Legion. Each has short intro paragraph and ranking for the following elements:
COMBAT- swinging swords and casting spells
INTERACTION- roleplaying and skill use for non-violent resolution
STEALTH/DECEPTION- sneaking around
PLANNING- having the time to prepare and argue plans
CHOICES- making hard decisions
TRAVEL- terrain, weather and obstacles provide a challenge
PUZZLES- traps, codes and deciphering clues
Each category is ranked 0-3 according to how much the GM expects that element to impact the game.
0- this element should not show up in the adventure
1- this element is a minor part of the adventure
2- this element is a major part of the adventure
3- this is an overwhelming part
Into the North
The Specialists are sent to search for a group of priests lost in the dark forests of the wild elves. Their elvish hosts warn them that a prophecy predicts an apocalyptic Great Darkness and this may be just the beginning
The team is asked to discreetly escort a VIP across dangerous territory. Can they deliver him safely?
The Specialists captures a prisoner and must escort him to Legion Headquarters for interrogation. Along the way they discover their charge is more than they expected. Can the information they discover turn the tide of the war?
An invading horde is advancing and only the Legion can respond. Unfortunately, the Legion is outnumbered 10-1. Can the Specialists make the difference and save the Legion?
A magical experiment goes horribly wrong and the Specialists must travel through a tortured landscape to rescue one of their own.